Ages: 12-18
Author: Jeff Liebmann
Publisher's Address: 2316 Forest Drive
Pittsburgh PA 15235.
Email: jdl1@pitt.edu
Phone: 412-371-3232
URL: http://www.pitt.edu/~jdl1/UUcurric.htm
Description:
The purpose of the Global Summit 2.0 workshop is to provide
a fun and educational experience for up to 75 junior high
and high school youth in a weeklong summer Unitarian
Universalist camp setting.
The goals of Global Summit 2.0 are to provide youth with:
-- an opportunity to experience a simulation of real world
decision making on a global scale, with all of the incumbent
responsibilities and consequences;
-- an environment that encourages individual initiative as
well as teamwork in pursuit of multiple goals;
-- exposure to new ideas and different perspectives on
familiar ideas related to social, economic, political,
technological, and religious aspects of society;
-- a chance to stretch their own boundaries in a safe and
supportive environment;
-- fun gaming experience where cooperation is as important
as competition, and where the victory conditions are
flexible enough to permit every participant to win; and
-- experience in large group decision making processes,
with their challenges to communication and understanding.
Global Summit 2.0 is intended for use in a residential
setting, where youth have access to central information
as well as each other all day for five days. Structured
group activities will take place every morning for three
hours (which includes one hour of smaller touch group
meetings), leaving the remainder of each day for less
structured interaction between participants.
Working as a simulated world parliament, participants play
the role of delegates from designated nations or national
unions. Each participant is provided a profile of their
role and their personal goals as well as a description of
their world region. During the week, the parliament will
face issues of global importance and seek mutually
acceptable solutions to world problems.
Each day of game play will represent a 25-year period.
Therefore, the five days of game duration will take
participants through the 21st century as follows: Day One
is the present; Day Two is the year 2025; Day Three is the
year 2050; Day Four is the year 2075; and Day Five is the
year 2100.
As in typical role playing games, individual participants
are free (within reason) to act as they would if they were
actually in the simulated situation. In fact, the closer
participants play their roles, the more successful the
experience should be for all involved. Important to note
is that the goal is not necessarily to solve all of the
problems put before the players, since that will not likely
be possible. Rather, the goal is to play one's role
accurately while striving to achieve relevant goals in a
manner most suitable for the character.
-uujeff_219 (Thursday, January 17, 2002 at 16:47:40 (EST))